News:

When one conveys certain things, particularly of such gravity, should one not then appropriately cite sources, authorities...

Main Menu

HAF Member Art Thread

Started by Whitney, December 06, 2009, 05:42:21 AM

Previous topic - Next topic

Claireliontamer

Quote from: Traveler on October 27, 2012, 04:15:59 PM
OMG, I just realized you've got Sheldon as the Doppler Effect as your new avatar. LOVE IT!!!

Well it is nearly Halloween.

Beachdragon

Traveler, those are spectacular!  So...I wouldn't mind looking at your website.   ;D

Davin

So I was working on a steam punky western animation with a few friends, I don't know if it's going to take off at all, but here are a few of the things I made for it:

The sketch for the main characters gun:

The render of it:

Started working on the main characters clockwork limbs:


Rough cut of the theme music:
http://utify.com/G/Davin-NostalgiasDrawTmp.mp3


Then one of my little bros and I are maybe making a Super Metroid animation while I'm teaching him how to do all sorts of 3D things. Nothing has any real textures, because we haven't worked on them yet.

What I have of the ship so far:


What he has for the main character, Samus:


And the title alien species:
Always question all authorities because the authority you don't question is the most dangerous... except me, never question me.

Tank

#213
Sorry Davine

[geek]

In the revolver the barrel is in front of the wrong cylinder chamber vs where the hammer will strike.

[/geek]

Love the look though  ;D

EDIT. If you turned the hammer through 90 degrees and lowered it to align with the bottom chamber you could cock the gun by pushing the hammer forward against a spring loaded pivot with your thumb in a single or double action mechanism. Inelegant, but functional.
If religions were TV channels atheism is turning the TV off.
"Religion is a culture of faith; science is a culture of doubt." ― Richard P. Feynman
'It is said that your life flashes before your eyes just before you die. That is true, it's called Life.' - Terry Pratchett
Remember, your inability to grasp science is not a valid argument against it.

Amicale

Quote from: Tank on November 08, 2012, 10:40:20 AM
Sorry Davine

[geek]

In the revolver the barrel is in front of the wrong cylinder chamber vs where the hammer will strike.

[/geek]

Love the look though  ;D

EDIT. If you turned the hammer through 90 degrees and lowered it to align with the bottom chamber you could cock the gun by pushing the hammer forward against a spring loaded pivot with your thumb in a single or double action mechanism. Inelegant, but functional.

:o

I know you were speaking English, but I couldn't make heads or tails of that. I'm sure Davin can, though. I'm realizing more and more lately how little I really actually *know* and I can certainly add guns to the list.

I did want to say that I think Davin's artwork is very cool.


"Our lives are not our own. From womb to tomb we are bound to others. By every crime and act of kindness we birth our future." - Cloud Atlas

"To live in the hearts of those we leave behind is to never die." -Carl Sagan

Davin

Quote from: Tank on November 08, 2012, 10:40:20 AM
Sorry Davine

[geek]

In the revolver the barrel is in front of the wrong cylinder chamber vs where the hammer will strike.

[/geek]

Love the look though  ;D

EDIT. If you turned the hammer through 90 degrees and lowered it to align with the bottom chamber you could cock the gun by pushing the hammer forward against a spring loaded pivot with your thumb in a single or double action mechanism. Inelegant, but functional.
No worries Tanke,

If you look closely at the render, you'll see that the hammer is already aligned the correct way. I fixed it during the modeling. I referenced real bottom barreled revolvers.
Always question all authorities because the authority you don't question is the most dangerous... except me, never question me.

Tank

Quote from: Davin on November 08, 2012, 11:42:59 PM
Quote from: Tank on November 08, 2012, 10:40:20 AM
Sorry Davine

[geek]

In the revolver the barrel is in front of the wrong cylinder chamber vs where the hammer will strike.

[/geek]

Love the look though  ;D

EDIT. If you turned the hammer through 90 degrees and lowered it to align with the bottom chamber you could cock the gun by pushing the hammer forward against a spring loaded pivot with your thumb in a single or double action mechanism. Inelegant, but functional.
No worries Tanke,

If you look closely at the render, you'll see that the hammer is already aligned the correct way. I fixed it during the modeling. I referenced real bottom barreled revolvers.
Cool. Is there any particular advantage to bottom barrel revolvers?
If religions were TV channels atheism is turning the TV off.
"Religion is a culture of faith; science is a culture of doubt." ― Richard P. Feynman
'It is said that your life flashes before your eyes just before you die. That is true, it's called Life.' - Terry Pratchett
Remember, your inability to grasp science is not a valid argument against it.

Davin

Quote from: Tank on November 09, 2012, 09:21:57 AM
Quote from: Davin on November 08, 2012, 11:42:59 PM
Quote from: Tank on November 08, 2012, 10:40:20 AM
Sorry Davine

[geek]

In the revolver the barrel is in front of the wrong cylinder chamber vs where the hammer will strike.

[/geek]

Love the look though  ;D

EDIT. If you turned the hammer through 90 degrees and lowered it to align with the bottom chamber you could cock the gun by pushing the hammer forward against a spring loaded pivot with your thumb in a single or double action mechanism. Inelegant, but functional.
No worries Tanke,

If you look closely at the render, you'll see that the hammer is already aligned the correct way. I fixed it during the modeling. I referenced real bottom barreled revolvers.
Cool. Is there any particular advantage to bottom barrel revolvers?
Not that I know of. I suppose for a quick draw, pushing the hammer forward is more natural than pulling it back while drawing, but I've never attempted quick drawing. The kick feels different and aiming is little different, but I don't mind either.
Always question all authorities because the authority you don't question is the most dangerous... except me, never question me.

Davin

I've been working on a game, I think it's far enough to show what I got so far. Most of the fun complicated stuff is done, and all that's left is tedious programming, graphics, sound effects, level design and music.

The general idea is to spoof classic space shooters in a fun and respectful way. The stars unrealistically moving super fast behind a slow moving sun and planets is a call back to virtually all space shooters.

Ryde Gameplay Video
Always question all authorities because the authority you don't question is the most dangerous... except me, never question me.

Tank

Quote from: Davin on January 28, 2013, 04:56:28 PM
I've been working on a game, I think it's far enough to show what I got so far. Most of the fun complicated stuff is done, and all that's left is tedious programming, graphics, sound effects, level design and music.

The general idea is to spoof classic space shooters in a fun and respectful way. The stars unrealistically moving super fast behind a slow moving sun and planets is a call back to virtually all space shooters.

Ryde Gameplay Video
That's very good and really retro looking.
If religions were TV channels atheism is turning the TV off.
"Religion is a culture of faith; science is a culture of doubt." ― Richard P. Feynman
'It is said that your life flashes before your eyes just before you die. That is true, it's called Life.' - Terry Pratchett
Remember, your inability to grasp science is not a valid argument against it.

Amicale

Quote from: Davin on January 28, 2013, 04:56:28 PM
I've been working on a game, I think it's far enough to show what I got so far. Most of the fun complicated stuff is done, and all that's left is tedious programming, graphics, sound effects, level design and music.

The general idea is to spoof classic space shooters in a fun and respectful way. The stars unrealistically moving super fast behind a slow moving sun and planets is a call back to virtually all space shooters.

Ryde Gameplay Video

That looks like a lot of fun! Very retro. I'd like to play it!


"Our lives are not our own. From womb to tomb we are bound to others. By every crime and act of kindness we birth our future." - Cloud Atlas

"To live in the hearts of those we leave behind is to never die." -Carl Sagan

Davin

Quote from: Tank on January 28, 2013, 05:17:41 PM
Quote from: Davin on January 28, 2013, 04:56:28 PM
I've been working on a game, I think it's far enough to show what I got so far. Most of the fun complicated stuff is done, and all that's left is tedious programming, graphics, sound effects, level design and music.

The general idea is to spoof classic space shooters in a fun and respectful way. The stars unrealistically moving super fast behind a slow moving sun and planets is a call back to virtually all space shooters.

Ryde Gameplay Video
That's very good and really retro looking.

Quote from: Amicale on January 28, 2013, 05:37:06 PM
That looks like a lot of fun! Very retro. I'd like to play it!

Thanks, I still have a long way to go, lot's more enemies to design and lot's of different power ups, for missiles and special weapons. But the general game play is done. I'll release a beta when I have the rest of the game play and the three stages of the first level finished.
Always question all authorities because the authority you don't question is the most dangerous... except me, never question me.

therealgimp

Quote from: Amicale on November 08, 2012, 03:41:59 PM
Quote from: Tank on November 08, 2012, 10:40:20 AM
Sorry Davine

[geek]

In the revolver the barrel is in front of the wrong cylinder chamber vs where the hammer will strike.

[/geek]

Love the look though  ;D

EDIT. If you turned the hammer through 90 degrees and lowered it to align with the bottom chamber you could cock the gun by pushing the hammer forward against a spring loaded pivot with your thumb in a single or double action mechanism. Inelegant, but functional.

:o

I know you were speaking English, but I couldn't make heads or tails of that. I'm sure Davin can, though. I'm realizing more and more lately how little I really actually *know* and I can certainly add guns to the list.

I did want to say that I think Davin's artwork is very cool.
I do some 3d work too (hence the name "modeler1962@yahoo.com), and Davin, you have some fun stuff here. Let me know if you ever want to discuss any of it. BTW, which modelling software do you use?
...yipping like whipped curs...

Davin

Quote from: therealgimp on February 09, 2013, 07:37:59 AM
Quote from: Amicale on November 08, 2012, 03:41:59 PM
Quote from: Tank on November 08, 2012, 10:40:20 AM
Sorry Davine

[geek]

In the revolver the barrel is in front of the wrong cylinder chamber vs where the hammer will strike.

[/geek]

Love the look though  ;D

EDIT. If you turned the hammer through 90 degrees and lowered it to align with the bottom chamber you could cock the gun by pushing the hammer forward against a spring loaded pivot with your thumb in a single or double action mechanism. Inelegant, but functional.

:o

I know you were speaking English, but I couldn't make heads or tails of that. I'm sure Davin can, though. I'm realizing more and more lately how little I really actually *know* and I can certainly add guns to the list.

I did want to say that I think Davin's artwork is very cool.
I do some 3d work too (hence the name "modeler1962@yahoo.com), and Davin, you have some fun stuff here. Let me know if you ever want to discuss any of it. BTW, which modelling software do you use?
Blender, I used to not like it and preferred and payed for other software (3DSMax and Maya). Maya still does a few things better, but Blender has made some major improvements over the last few years and I think it will catch up soon. The modeling interface is what I really like about Blender, it takes a lot less time in Blender for me than any other modeling software.
Always question all authorities because the authority you don't question is the most dangerous... except me, never question me.

NoHandlebarsAttached

(posted something in the wrong place.)