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Sorry Curio, this is going to hurt.

Started by karadan, March 24, 2010, 03:58:02 PM

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karadan

I thought this level of face-palmery was reserved only for YEC's and flat Earther's but i was wrong. Waaaay wrong.  :mad:
QuoteI find it mistifying that in this age of information, some people still deny the scientific history of our existence.

Tanker

So the thought process is like most reactionaries. "I don't understand this so it must be wrong, since I know it's wrong I'll latch on to the first bit of psudo-sciece that agrees with me without checking it" "rather the doing unbiased research i'll just put my head in the sand and repeat the mantra 'change is wrong, new is wrong' over and over and attack anyone who disagrees"
"I'd rather die the go to heaven" - William Murderface Murderface  Murderface-

I've been in fox holes, I'm still an atheist -Me-

God is a cake, and we all know what the cake is.

(my spelling, grammer, and punctuation suck, I know, but regardless of how much I read they haven't improved much since grade school. It's actually a bit of a family joke.

AlP

"I rebel -- therefore we exist." - Camus

skwurll

I got my first M rated game when I was seven years old. I have never gotten into a fight at school, I have never struck my parents, I have never performed either random or calculated acts of violence. I would have to agree completely with guy that was defending videogames, the majority of games are more about the storytelling aspects than violence.

And regarding the lady that said video games were worse than movies, which do you think there have been more of, pornographic movies or violent videogames?

pinkocommie

I think pornographic movies are a strange example of a negative influence, but I agree with your point.
Ubi dubium ibi libertas: Where there is doubt, there is freedom.
http://alliedatheistalliance.blogspot.com/

theTwiz

Microsoft Flight Simulator caused 9/11
Sorry but you are not allowed to view spoiler contents.

karadan

Quote from: "theTwiz"Microsoft Flight Simulator caused 9/11

Haha.
QuoteI find it mistifying that in this age of information, some people still deny the scientific history of our existence.

elliebean

Quote from: "skwurll"I got my first M rated game when I was seven years old. I have never gotten into a fight at school, I have never struck my parents, I have never performed either random or calculated acts of violence. I would have to agree completely with guy that was defending videogames, the majority of games are more about the storytelling aspects than violence.

I on the other hand, was a deeply troubled kid who got bad grades, lashed out frequently, constantly broke things, was always getting into trouble, and got into several fights in school and elsewhere by the time I was eight years old - at which point the most violent video game I had ever seen was PONG. ONCE. :blink:

But I've gotten better since then. I don't play Pong anymore. :P
[size=150]â€"Ellie [/size]
You can’t lie to yourself. If you do you’ve only fooled a deluded person and where’s the victory in that?â€"Ricky Gervais

curiosityandthecat

Here's something I wrote in September of last year that's appropriate to this. My reasoning for posting this here is to provide an example of the sorts of studies people with an agenda--like the woman in the clip--cite when trying to prove that violent video games turn children into monsters.

Violent games do not create violent children. There. I said it.

A good researcher reports findings that support his or her position, as well as those that fly in its face. The October 2009 issue of Issues in Mental Health Nursing contains an article titled "Young Children's Video/Computer Game Use: Relations with School Performance and Behavior" by Erin Hastings at the University of Florida in Gainesville, FL, and Tamra Karas, Adam Winsler, Erin Way, Amy Madigan and Shannon Tyler, all from George Mason University in Fairfax, VA. As always, the abstract:

QuoteThis study examined the amount and content of children's video game playing in relation with behavioral and academic outcomes. Relationships among playing context, child gender, and parental monitoring were explored. Data were obtained through parent report of child's game play, behavior, and school performance. Results revealed that time spent playing games was related positively to aggression and negatively to school competence. Violent content was correlated positively and educational content negatively with attention problems. Educational games were related to good academic achievement. Results suggest violent games, and a large amount of game play, are related to troublesome behavioral and academic outcomes, but educational games may be related to positive outcomes. Neither gender nor parental monitoring emerged as significant moderators of these effects.

There is a fairly sizable collection of research that supports the claim that violent video games (or television, for that matter) are related to higher levels of aggression, both in children and adults. However, speaking frankly, this is akin to saying that owning many books is directly, causally related to a high frequency of reading. There is very little support for a direct causal link between violent gaming and violent behavior. Reciprocation is more likely; a feedback loop. Violent is as violent does.

It's important to remember--and I say this with all sincerity--that the most important aspect of a child's development is the parents. No amount of video game or television curtailing by watchdog groups is ever, ever going to replace the effects of just one good parent. If a parent truly believes that violent video games will turn his or her child into a raving, homicidal maniac, then guess what: be an adult and say No to that child. Parental responsibility is nothing to be shrugged at. Television producers and game designers are not out to make upstanding paragons of civility out of your children; they're out to make money by producing consumer-based materials that people buy. Two things sell, unequivocally: sex and violence. That math isn't hard to do.

An interesting aspect of research like this is the number of variables involved. In just the article there are:

    * Gender
    * Age
    * GPA
    * School  competence
    * Time playing games
    * Violence level of games
    * Parental monitoring of content
    * Parental monitoring of time
    * Social context
    * Previous behavior of child
    * Media type

Any researcher worth his or her salt, given that list of factors, would never try to make a causal link out of all that. This is not to say the authors did; I'm just pointing it out. The authors list a number of limitations on their study, as per usual in academic articles (all citations found on page 646 and are not found immediately following one another):

QuoteFirst is the fact that only parents reported on their child's video/computer game playing habits.

    In addition, parents may misreport the amount of monitoring that they actually do.

    Finally, to obtain child grades, parents were permitted to either (a) submit a grade report from school, or (b) report their child's grades. It is conceivable that the self-report option may have introduced some error, presumably due to parents inflating grades to enhance their child's academic standing.

    Also, our sample was limited to generally high-achieving children from relatively well-educated, mostly middle- to upper-class families,

    Another limitation is the correlational and exploratory nature of the study. Although links among game playing and children's aggression and academic achievement were found, the direction of the causality is unclear. It is likely that, as previously mentioned, the relationship between aggression and violent media is reinforcing.

    When splitting the sample to analyze by gender, [the limitation of a small sample size] became clearer, as correlations that were significant overall with the enter sample only approached significance when the sample size was halved to look at boys and girls separately.

It is not my intent to rip apart this article and I apologize if it comes across that way. However, I feel it's important to point out that when articles like this are published (that show a correlation between one thing and another) it's all too easy for people to that correlation to causation and assume a causal link. We've all seen the Tipper Gores and Zackery Morazzinis and even the Hillary Clintons hell-bent on preventing violent video games from falling into the hands of impressionable, moldable youth.

It reminds me of an old George Carlin bit: "It's a great country, but it's a strange culture. This is a country where gun store owners are given a list of stolen credit cards, but not a list of criminals and maniacs! Where tobacco kills millions of people every year, so they ban artificial sweeteners! Because a rat died! And now they're thinking about banning toy guns . . . AND THEY'RE GOING TO KEEP THE FUCKING REAL ONES!"
-Curio

Tom62

When ever I hear this kind of nonsense about games (movies or music) making young people violent, I immediately start thinking about Alice Cooper's song  "Wicked Young Man".

"I am a vicious young man, oh I am a wicked young man
It's not the games that I play, the movies I see, the music I dig
I'm just a wicked young man"

[youtube:a24wh7uq]http://www.youtube.com/watch?v=nU2Pvsyqm64[/youtube:a24wh7uq]
The universe never did make sense; I suspect it was built on government contract.
Robert A. Heinlein

Sophus

Some folks (in general, not just young people) have said certain things in the media were their inspiration for commiting crimes yet I don't think it's the media that incites this behavior from them. They're wack-a-doos because they're wack-a-doos and could have gotten the ideas from one thing as much as the next. For example, the school schooting that went down because some kid saw Pearl Jam's "Jeremy" music video. The kid was surely screwed up in the head before he saw that video. Whether or not seeing that video pushed him over the edge, I don't know, but he was probably going to snap at some point sooner or later.

Conclusion: Media can't be blamed for psychos. Psychos to be blamed for use of media as brainstorming instead of entertainment.
‎"Christian doesn't necessarily just mean good. It just means better." - John Oliver

elliebean

I think such media inspires methods much more than it provides impetus.
[size=150]â€"Ellie [/size]
You can’t lie to yourself. If you do you’ve only fooled a deluded person and where’s the victory in that?â€"Ricky Gervais